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THE
TAWARDS
Good evening, and
welcome to the Tim Awards, or the "T-Awards",
or simply the Tawards. Here you will find the
picks for best and worst of 2001, as picked by a
council of me.
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Please remember that
my choices were limited by things I experienced
this year, thus somethings which debuted in 2000
or earlier were eligible for selection.
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MOVIE
OF THE YEAR
AKIRA
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Nothing I saw this year could compete
with the newly restored masterpiece, Akira. With
animation, it seems that there are either developed cells
with poor fluidness, or terrible character designs with
higher elasticity. With AKIRA, you get both- the thing is
practically as fluid as real life and stays just as
pretty when you hit the PAUSE button. On top of that, the
plot was unbelievably good, (one of the best of all time
for an animation) with a fully realized world so
developed that youll have to watch it two or eight
times to catch everything. The movie starts off fast and
gets faster, until by the end you feel like you cant
afford to breathe lest you miss a single frame. |
| Even if you saw this movie before and
didn't appreciate it, I suggest you check out the DVD, as
it been excellently re-dubbed (in other words, in now
makes sense). Even if you're some nerd that can't stand
dubs anyway, the disc includes the orginal Japanand audio
as well. You have no excuse not to get this movie. |
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GAME
OF THE YEAR (I cant choose)
GRADIUS GAIDEN
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| Oh, this game is so, so freakin'
sweet. |
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This was, by far, the slickest thing I
played this year. The old Gradiuses were cool, but they
never hit the spot head on (with the exception of Gradius
III). No matter what, there where always a few things
wrong, or bland. This game seems to just do everything
right. Every level is fairly original (as opposed to
other games in which the levels are mostly remakes of
stages from previous games), and for the first time you
have the ability to choose between four distinctly
different ships, each with their own set of strengths and
weaknesses. The play control is tight, and the graphics
are stunningly gorgeous- the're on the same level as
those found in Symphony of the Night. The game can even
be played simultaneously with two players! Set the
difficulty to very hard and you'll be playing this one
for years- and you won't regret a second of it. |
SECOND
BEST
SEAMAN- DREAMCAST
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Seaman may be the weirdest video game
ever. In it, you raise a fish as a pet, like in the many
other cheesy stupid pet simulators that choked the market
two years ago. But in Seaman, youre not just
raising any old fish. The thing has a human head
on it. And so it talks to you. Do you like yourself?
Do others like you? Are you a pretty person? And actually
respond to it using the microphone at the top of the
controller. This alone is cool
enough, but what seperates this from "Hey You,
Pikachu!" is that sometimes things get really,
really weird. A word of warning- dont stare at the
insect larvae too close in the head, and when Seaman
remarks that he feels like making a baby, please avert
your eyes to the screen for about five minutes until the
strange sounds go away. No, Im serious.
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Seaman may not be for all people, as it
monitors the DCs internal clock to make the game world
coincide with real time (therefore a game of Seaman can literally
take weeks of you checking in twice a day to feed and talk to it).
But anyone who thinks they can handle the responsibility, and
thinks they would enjoy talking to a fish with a human head on
it, should check this sick puppy out.
THIRD
BEST
CONKERS BAD FUR DAY
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Many people concluded that because
Rare had been so gimmicky as to put naughty words and
images into the game, that the game must suck. These
people need to die. Because the fact is, this game got
dumped on when it is probably one of the best N64 games
ever (certainly Rares best platform game ever,
which is saying a lot), and the only reason it sold
poorly was due to members of the press trying to show
they were above a gimmick and Nintendo's admirable
marketting campaign, which hurt the title.. Conkers genius revolves around the fact
that it does not force players to spend long, chorefull
hours hunting hundreds of irrelevant items just so they
can open a door and spend another hundred hours doing it
again. This is the fastest paced 3-d platformer ever,
because it gives players the third dimension as a gift,
not a hassle. Everything is so linear and to the point-
you dont have to spend several hours getting on top
of the ceiling just so you can collect ten more puzzle
pieces or fifteen bananas or the last golden star or
whatever.
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And every level is amazingly unique, ranging
from Mario esque romps to gyro board races to Resident Evil
parodies to Gladiator fights in large arenas. Another thing,
which the magazines love to talk about in most cases but
completely failed to mention here, is that no two enemies are
defeated the same way. Conkers initial attack is so
terrible it fails to defeat anything that might actually be a
threat to you, so you take out most enemies in hilarious ways
which are unique to the situation. The one player mode is
relatively short (although still clocking in at over ten hours),
but well worth the price of admission. On top of that, there are
four multiplayer modes, and more voice than thought possible in a
N64 game.
BIGGEST
VIDEO GAME DISSAPOINTMENT
"SHENMUE"!
| Sega tries to prove to the world that
they too can blow millions upon millions of dollars on a
game based on an inherently flawed concept in SHENMUE.
You play as RYO, a young guy out for revenge whose father
is horrifically killed before his eyes. Now, for most
video game characters, taking revenge would involve
loading up the shot gun and going out to kill the evil
character responsible, who would morph into a giant
screen filling alien after you killed him in the second
to last boss fight. In SHENMUE, taking revenge amounts to
wondering around your local neighborhood at a snails
pace and conversing with boring, stupid characters in
conversations that are a testament to bad dubbing. Bad
dubbing from the early 1950s. Bad dubbing that is
so racially offensive at times (blacka peoplea talka lika
thisa) that you will feel guilty for laughing. Half of
the fifty billions dollars Sega spent bankrupting
themselves for this game went into creating boring,
optional, nonevents, such as caring for a kitten, playing
arcade games, or buying sodas. |
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These things are all done fairly well, and to some
extent add to the realism, but anger kicks in three hours into
the game when you realized youve seen 90% of everything the
game has to offer. Now you must spend the next 18 hours using the
games ridiculously slow interface to search for the last ten
percent of the game by asking every single person you meet what
they know about the "mystery" you're trying to crack.
After all, we all know that when trying to take out the Chinese
mafia, the best thing to do is walk over to every single person
you know and start blabbing your mouth off about your exact
intentions and COA. If Sega was really going for realism, they
would have the Black Car from the intro drive by and brutally
masacre your character on day three.
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One of the funniest parts of this game
is that Sega (presumably) spent a lot of money to
translate all of the audio for each of the several
hundred characters who live in the town. These
characters, through an act of production brilliance, will
all almost always say something different based on the
situation Ryos in. Funny thing is, for each
situation, each one says practically the THE EXACT SAME
THING! Need to find a black car? Watch in horror all 50
plus townspeople, all of them in different, individually
recorded audio, tell you, "Hello RyO!! I have SEEN
no black CAR today!!!" and then tacks on some petty
personal preference, such as "But black is my
favorite color!" Who was at the helm of this
indevor? Listening to the NPC's becomes a massive hassle
several hours into the game, because they all constantly
repeat each other as though they are all hooked into some
central hive intelligence and 50% of the voices grate
your ears. |
Its like playing a game that sits back
and reads you the phone book. This game feels like its just
taking a bath in money all of the time, and I guess the best part
of it is the gluttonous spectacle of the game itself. The worst
part of this game would probably be actually having to play it.
To be continued...
Click the link, dummy!
Copyright 2001 Tim
Simpson
-All material © 2007 Tim Simpson unless otherwise noted-
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